My friend Russ owns the existing A-frame on the right and wanted to explore the idea of marrying new construction to the existing house. We talked through his ideas over sandwiches and beers, wandered around the site, and brainstormed some possibilities. I came up with this as a possible configuration, allowing the existing structure to remain as a large master/office and connecting via glass corridor to a new wing positioned to take advantage of the incredible view. This was a fun design exercise and gave me a chance to experiment with some new render techniques.
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With a tiny garage and severely limited free time, good sense has been abandoned and the BMW project has begun. Having survived a 1300 mile road trip to Denver, a 1974 BMW 2002 waits in the garage for tinkering. As you might imagine, I believe that design moves are better illuminated through illustration. These images are the product of months of tweaking, innumerable wheel and color options, and an incredibly enlightening bout of interior modeling. Automotive modeling is a different world from architecture.
The result is what the car will become over the course of the next few years. Let the fun begin.
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This is a house that my wife and I have been lazily designing for a number of years. It started as more of a whim than anything, but eventually it has become something that we intend to build one day.
In the meantime, I've used this model as a test bed for a broad range of render experimentation from lighting, to material generation, to the Photospheres below. It's been a great outlet for design expression and technical learning and, who knows, maybe some day we can build it and have you over for a highball.
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This is my first character study and the project I essentially used to teach myself Vray. Having never modeled anything like this before, there were some interesting problems to solve, but I learned a ton about lighting, materials, and general render settings and execution. I was still working at an office during this exercise, so this guy involved a lot of late nights.
Why I chose a mech warrior, I'm not sure, but I'd had it rattling around in my brain for awhile. Aside from teaching me some invaluable lessons about software, he's a fun little side project to have around.
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Playing around with atmosphere and lighting. I think the dusty feel of the barn is successful and I also figured out a new method of object lighting via the headlights of the car.
The car is a 1972 BMW 2002 tii, high on my list of future project cars.
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I had just watched 30 Days of Night and it occured to me that I hadn't experimented much with snow. The movie is dark and ominous and, let's be honest, sometimes it's nice to explore outside the boundaries of blue sky, happy people graphics. Something bad is waiting for our shadow man.
This is just a Photoshop composite (I didn't feel like modeling everything), but I picked up a few handy snow methods that have since been put to use on billable work. Thanks Josh Hartnett.
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