This is my first character study and the project I essentially used to teach myself Vray. Having never modeled anything like this before, there were some interesting problems to solve, but I learned a ton about lighting, materials, and general render settings and execution. I was still working at an office during this exercise, so this guy involved a lot of late nights.
Why I chose a mech warrior, I'm not sure, but I'd had it rattling around in my brain for awhile. Aside from teaching me some invaluable lessons about software, he's a fun little side project to have around.
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